Rules of Ultimate

* Official WFDF Rules of Ultimate 2009

* 2009 Summary of changes

* Official Interpretations document 2009 - additional explanations and information to help players understand the intended interpretation of the rules

* UKU Indoor Rules of Ultimate 2009-10 - adapted from 2009 WFDF rules

* INDOOR amendment (Time-Outs) - Nov 2009

There are also further resources (such as a rules quiz and translated versions) on the WFDF rules pages.

The basics...

Ultimate is a game for two teams of seven, played on a field similar in size to a football pitch (see diagram). The last 18 metres at either end of the field are the “endzones”. A goal is scored when you throw the disc to a member of your team standing (or more likely running) in the endzone your team is attacking. Players cannot run with the disc. When a player catches the disc, they must come to a stop. A team can therefore only move the disc upfield by throwing it from player to player. The defending team takes possession if the disc touches the ground, or if they make an interception by catching the disc or knocking it to the ground in mid–flight. The game is noncontact — when contact between players does occur, it may be deemed a foul.

The winner is the first team to reach a previously decided number of goals, typically fifteen or seventeen.

 An ultimate field is 100m by 37m; the endzones are 18m deepField Dimensions: An ultimate field is 100m by 37m; the endzones are 18m deep

AttachmentSize
WFDF Rules of Ultimate 2009.pdf151 KB
WFDF Rules of Ultimate 2009 - Summary of Changes.pdf32.96 KB
WFDF_Rules_of_Ultimate_2009_Interpretations.pdf362.7 KB
UKU Indoor Rules 2009-10.pdf148.17 KB
Indoor rule amendment - 20 Time-Outs.pdf22.49 KB